A mountain route crossing five distinct terrains and thresholds toward a high plateau
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Founder Leadership essay · Article 02

Every Stage of Growth Is a Different Game

Why advice that helps one company can hurt another, and why founders need to know the game they are playing before choosing the next move.

8 minute read · By Brett Thomas

A founder can hear three pieces of advice in the same week.

Hire a senior executive before the company gets too large. Keep the organization lean and avoid adding management too early. Build systems now so the company can scale later.

All three can be sensible. All three can be badly timed.

The missing question is usually: for what kind of company, at what stage, solving which problem?

Founders consume an enormous amount of business advice as though a $750,000 company, a $7 million company, a $35 million company and a $150 million company are playing the same game at different sizes. They are dealing with different levels of complexity, and that changes what the company must master next.

Before asking, “What is the best practice?” ask, “What game are we playing now?”

The Objective Changes as the Company Grows

Scaling is easier to understand when you stop treating growth as one continuous climb and start looking at the developmental gates the company has to cross.

Revenue is an imperfect measure of complexity, so the numbers below should be treated as useful markers rather than rigid boundaries. Industry, business model, margins, capital intensity and headcount all matter. Even so, the progression is useful because each game has a different primary objective.

Start-Up: Prove It

Below roughly $1 million in annual revenue, the central job is viability.

Can you find a market? Can you create an offer people will buy? Can you deliver it well enough to earn repeat business, referrals or continued demand? Can the economics support a company?

At this point, founder centrality is usually helpful. Speed matters. Customer contact matters. Learning matters. A founder who installs layers of management, complex process controls and elaborate governance too early can slow the learning the company still needs.

The name of this game is: Prove it.

Stable: Repeat It

From roughly $1 million to $10 million, the company has evidence that the business works. The next challenge is repeatability.

Can demand be generated again? Can the company deliver consistently? Can people other than the founder perform important work to a reliable standard? Can the company plan rather than reinvent the operating model every week?

This is where basic management discipline, explicit roles, repeatable sales activity, documented operating practices and financial visibility begin to matter much more.

The name of this game is: Repeat it.

Field note 01

Five Games

01

Prove It

02

Repeat It

03

Organize It

04

Decentralize It

05

Institutionalize It

Growth: Organize It

From roughly $10 million to $50 million, the complexity changes again. Revenue alone no longer tells you whether the business is becoming stronger.

The company needs organizational capability.

Functions have to work together. Managers need to manage. Important knowledge has to move out of individual heads. Sales cannot remain dependent on founder relationships and instinct alone. Operations needs standards, capacity planning and clearer ownership. The leadership team has to solve problems across functions rather than sending them upward.

Founder dependence becomes much more consequential here. The founder can remain deeply involved, but the company cannot keep using the founder as its primary coordination system.

The name of this game is: Organize it.

Early Scale: Decentralize It

From roughly $50 million to $100 million, a company can have strong people, solid systems and a capable leadership team and still run into another limit.

Too much authority can remain concentrated at the top.

The next capability is distributed authority. Decisions need to move closer to the information required to make them. Leaders need clear boundaries. Business units and functions need enough authority to move without repeatedly waiting for the founder or CEO.

The leadership challenge becomes less about installing basic management and more about creating a system in which capable leaders can make consequential decisions while the company stays aligned.

The name of this game is: Decentralize it.

Mature Scale: Institutionalize It

Beyond roughly $100 million, the challenge increasingly becomes institutional maturity.

The company needs to preserve what made it effective while reducing dependence on particular personalities. Strategy, culture, governance, leadership development, management systems and operating discipline have to work together across a much larger organization.

The founder may still have enormous influence. The institution needs enough strength to function across layers, leaders and changing conditions.

The name of this game is: Institutionalize it.

Field note 02

What to examine

01

Current game

02

Required capability

03

Hidden assumptions

The Wrong Advice Can Be Right Advice for a Different Game

This is why founders can follow smart advice and still make poor decisions.

A Start-Up founder hears that every serious company needs a professional leadership team and hires ahead of the business. A Stable company copies a sophisticated enterprise process and creates more administration than capability. A Growth company protects informality long after cross-functional complexity requires clearer management. An Early Scale company keeps every consequential decision at the top and wonders why senior leaders are not operating like owners.

The advice may be sound. The sequencing is wrong.

Stage diagnosis gives you a filter.

Before adopting a major practice, hire or organizational change, ask three questions:

What is the primary game our company is playing now? What capability must become reliable to win this game? What does the advice I am considering assume we have already built?

Those questions are simple enough to use in a leadership meeting and strong enough to prevent expensive mistakes.

Know the Game Before You Choose the Move

The founder’s job changes at each gate because the company’s problem changes.

Early on, the company needs proof. Then it needs repeatability. Then organizational capability. Then distributed authority. Then institutional maturity.

Trying to play the next game before mastering the current one creates fragility. Continuing to play the old game after the company has crossed the gate creates a different kind of problem: yesterday’s strengths keep solving yesterday’s problems while today’s problems accumulate.

The useful question is rarely “What do successful companies do?”

Ask instead: “What does a company at our stage need to become capable of doing next?”

That is a much better basis for deciding what to build, what to delay and what kind of founder leadership the company now requires.