Founder Scaling Dynamics

Know What Game
You Are Playing.

Every gate opens a different game. Map your stage, see what the game requires and identify the challenges most likely shaping your next move.

10 questions. About 4 to 6 minutes. No account required.

Start the 10 questions ↓

Revenue marks the gate. Capability determines what comes next.

The five games

Five gates. Five games. Five different definitions of winning.

01

Start-Up

Prove It

Can we get enough of the right customers to buy, at economics we can sustain, before cash or attention runs out?

The name of the game is Viability. Gate: Under $1M.

02

Stable

Repeat It

Can capable people sell, deliver and manage ordinary work reliably without constant founder rescue or veteran memory?

The name of the game is Repeatability. Gate: $1M to $10M.

03

Growth

Organize It

Can the management team and management system run ordinary significant work without requiring the founder to integrate, arbitrate, approve or rescue it?

The name of the game is Organizational Capability. Gate: $10M to $50M.

04

Early Scale

Decentralize It

Can capable executives and units make consequential decisions inside clear authority without routine founder approval?

The name of the game is Distributed Authority. Gate: $50M to $100M.

05

Mature Scale

Institutionalize It

Can the enterprise preserve performance, renew leadership, allocate resources and adapt through institutional mechanisms that do not depend on one leader?

The name of the game is Institutional Maturity. Gate: $100M and above.

The gate and the game

Every gate opens a new game.

Revenue is a gate. Crossing it changes what the company is, not how capable it is. What waits on the other side is a different game with different rules, and the abilities that got you through the last one rarely win the next.

Crossing is not mastery. Five different definitions of winning.

A gate opening onto a different terrain, illustrating that revenue marks a threshold while capability determines the game beyond it
A cinematic landscape rising from foothills to a distant summit, marked with the five games of founder scaling
The five games in order: Start-Up, Prove It; Stable, Repeat It; Growth, Organize It; Early Scale, Decentralize It; Mature Scale, Institutionalize It.

Every gate opens a new game.

New here

The user guide explains the five games, how the ten questions work, how to read your result and its guardrails, and what to do next. It is free, like the Map.

Read the user guide
Why good advice fails

Good advice. Wrong game.

Most advice founders receive is sound somewhere. It fails because it belongs to a different game. Get out of the business is right in one game and premature in another. Hire an executive is right when the function exists and costly when it still lives in your head.

Two founders receiving the same advice in different terrain, one helped by it and one set back by it

Go deeper on the terrain

This high-level map helps you confirm the general location. The books provide detailed maps of the terrain.

The Founder's Gauntlet

The growing pains of each game, and the sequence in which companies meet them. The closest companion to your result.

Read the book

Talk it through with Athena

Athena brings your result into the conversation and will pressure-test it against what is really happening in your company.

Meet Athena

Keep a record

The Journal is free. Keep notes on what the current game is asking of you and watch the pattern change as the company does.

Open the Journal
He knew where the company was on the map now. He had probably known for a while, without the language for it.
Founder Leadership, Chapter 2

You have to know which game you are playing before you can determine how to win the game.